Shooter

"The name 'Sharpshooter' is conjectural and will be used until an official name is given."

Description
The Shooter is one of the first enemies encountered in Pixeljunk Shooter. It is seen in all three chapters of the game, albeit in different forms. It serves as the primary ranged enemy of the game and is also the most frequently encountered enemy.

Appearance
The Shooter from the first chapter resembles a living stalagmite, consisting of variants of orange and brown. It has three eye-like spots near the center of its body that rotate whenever it fires its weapon. At one end of its body is a small spike that fires heat projectiles at the player's ship. At the other end of its body are small claws that allow the Shooter to cling to the rock walls it is stationed on. The Shooter from the second chapter looks similar to the first, although it uses ice-themed colors like blue and white. The Shooter from the final chapter takes on a very different appearance than the others. It uses a metallic gray color scheme, and its three eyes are replaced by a singular red eye.

Strategy
The Shooter fires a single, slow-moving projectile in a straight line. This makes it easy to defeat when encountered alone. They can be dangerous in groups, however, or when complementing other ranged enemies. When attacking a group of Shooters, try to weave in and out of the groups of projectiles they fire. Shooters become more difficult with each new chapter. The chapter one Shooter fires slowly and takes only two shots to kill, while the second form takes three shots. The third form takes five shots to kill, and when damaged, will release a three-shot burst that can prove deadly. The most successful way to counter this is to quickly spam your ship's primary weapon in order to deal as much damage as quickly as possible.